Applies to: Makko ▸ Art Studio (Manifests)

Prerequisites: A character with baked sprite sheets/animations

Time to complete: 3–5 minutes

Overview

Manifests bundle character animations (e.g., idle/walk/run, attacks, emotes) so your project can reference them cleanly during implementation.

Steps

  1. Open Art Studio ▸ select your character ▸ click View character.

  2. On the left, locate Character manifests (below the reference images).

  3. Click + to create a new manifest.

  4. Enter a Manifest name.

    • Tip: Keep it simple, _manifest.
  5. In the animations list, check the box beside each animation you want included.

  6. Click Create manifest

    • Result: The manifest appears under Character manifests and is ready to use in your project.

Tips

  • Use consistent, searchable names like CharName_Category_V1
  • Keep categories tight: separate movement, combat, and emotes into different manifests for easier iteration.
  • Include only finalized animations; re-bake before adding if you've changed frame sizes or rates.

Troubleshooting

  • No animations to select → Bake the sprite sheet for this character first, then return to Character manifests.
  • Create button is disabled → Add a Manifest name and select at least one animation.
  • Wrong animation ended up in the manifest → Delete the manifest and re-create it with the sprite sheets you want to include.