**Applies to:** Makko ▸ Art Studio (Manifests)

**Prerequisites:** A character with baked sprite sheets/animations

**Time to complete:** 3–5 minutes

## **Overview**

Manifests bundle character animations (e.g., idle/walk/run, attacks, emotes) so your project can reference them cleanly during implementation.

## **Steps**

1. Open **Art Studio** ▸ select your character ▸ click **View character**.
2. On the left, locate **Character manifests** (below the reference images).
3. Click **+** to create a new manifest.
4. Enter a **Manifest name**.
   
   - _Tip:_ Keep it simple, <character_name>_manifest.
5. In the animations list, check the box beside each animation you want included.
6. Click **Create manifest**  
   - _Result:_ The manifest appears under **Character manifests** and is ready to use in your project.

## **Tips**

- Use consistent, searchable names like `CharName_Category_V1`
- Keep categories tight: separate movement, combat, and emotes into different manifests for easier iteration.
- Include only finalized animations; re-bake before adding if you've changed frame sizes or rates.

## **Troubleshooting**

- **No animations to select** → Bake the sprite sheet for this character first, then return to **Character manifests**.
- **Create button is disabled** → Add a **Manifest name** and select at least one animation.
- **Wrong animation ended up in the manifest** → Delete the manifest and re-create it with the sprite sheets you want to include.
