**Applies to:** Makko ▸ AI Studio + Art Studio (Manifests)

**Prerequisites:** Character manifest created with baked sprite sheets

**Time to complete:** 3–7 minutes

## **Overview**

You'll pull your character's **manifest** into an AI Studio project using the Assets panel, then use natural-language prompts to place, scale, and tune the animation in your game.

## **Steps**

1. Open **AI Studio**.
2. In your chat workspace, open the left vertical toolbar and click the **Asset Library** icon.
3. Find your character (the one with the manifest you just created).
4. Click the kebab menu (more actions) next to the character or manifest name, then choose **Add to project**.
   - Result: The asset is linked to your current AI Studio project. This manifest will be included in the sprites-manifest.json file that the AI Chat uses to find sprite sheets for your game.
5. Click the **AI Chat** icon to return to the conversation.

### **Implement via Quick Actions**

1. Click on the Quick Actions icon in the left vertical toolbar.
2. Click on the "Add a Character" action.
3. Select the character you want to add to the game.
4. Click the "Generate Prompt" button  
   - Result: The character selected is added to the game and the animations in the character manifest are mapped to actions.

### **Implement via prompts**

1. In the chat, reference your manifest/animation by name to place and configure it. Examples:
`Add character "Rogue_Movement_V1" to the main scene at x:100, y:220. Set "Rogue_Movement_V1" to play the "walk" loop at 12 fps. Scale "Rogue_Movement_V1" to 1.5× and lower playback speed by 10%. Flip the sprite on X when moving left; keep hitbox 32×48.`

## **Tips**

- Use exact names (e.g., 'Rogue_Movement_V1'). Consistent naming speeds up prompting.
- Mention loop/trigger behavior in one line: "Idle loops, Walk loops, Attack plays once then returns to Idle."
- If you changed frame sizes or rates, **re-bake** in Art Studio before adding to the project. Be sure to update the character manifest in Art Studio with the updated animations and then add the manifest to the project again.

## **Troubleshooting**

- **I can't find my character/manifest in Assets.**  
Confirm it's saved in Art Studio and you're viewing **Asset Library** for the correct project. Use search.
- **"Add to project" isn't available.**  
Click the **⋯** next to the **manifest** entry (not just the character card), then select **Add to project**.
